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Rilsa Rael, Kingpin [Commander Legends: Battle for Baldur's Gate]
| Set: | Commander Legends: Battle for Baldur's Gate |
| Type: | Legendary Creature — Human Rogue |
| Rarity: | Uncommon |
| Cost: | {3}{U}{B} |
Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
| Set: | Commander Legends: Battle for Baldur's Gate |
| Type: | Legendary Creature — Human Rogue |
| Rarity: | Uncommon |
| Cost: | {3}{U}{B} |
Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
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$0.20Description
| Set: | Commander Legends: Battle for Baldur's Gate |
| Type: | Legendary Creature — Human Rogue |
| Rarity: | Uncommon |
| Cost: | {3}{U}{B} |
Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.











