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Reckless Stormseeker // Storm-Charged Slasher [Innistrad: Midnight Hunt]
| Set: | Innistrad: Midnight Hunt |
| Type: | Creature — Human Werewolf |
| Rarity: | Rare |
| Cost: | {2}{R} |
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spell during their own turn, it becomes night next turn.)
Daybound (If a player casts no spell during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
| Set: | Innistrad: Midnight Hunt |
| Type: | Creature — Human Werewolf |
| Rarity: | Rare |
| Cost: | {2}{R} |
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spell during their own turn, it becomes night next turn.)
Daybound (If a player casts no spell during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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From $0.19
Original: $0.55
-65%Reckless Stormseeker // Storm-Charged Slasher [Innistrad: Midnight Hunt]—
$0.55
$0.19Description
| Set: | Innistrad: Midnight Hunt |
| Type: | Creature — Human Werewolf |
| Rarity: | Rare |
| Cost: | {2}{R} |
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spell during their own turn, it becomes night next turn.)
Daybound (If a player casts no spell during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)











