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Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]

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Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]

Set: Mystery Booster 2 Playtest Cards
Type: World Enchantment
Rarity: Common
Cost: {2}{U}{U}
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play
Set: Mystery Booster 2 Playtest Cards
Type: World Enchantment
Rarity: Common
Cost: {2}{U}{U}
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play
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From $0.12
Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]—
$0.12

Description

Set: Mystery Booster 2 Playtest Cards
Type: World Enchantment
Rarity: Common
Cost: {2}{U}{U}
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play